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7 days to die console commands increase xp multiplier
7 days to die console commands increase xp multiplier










7 days to die console commands increase xp multiplier
  1. #7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER INSTALL#
  2. #7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER MOD#
  3. #7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER FULL#
  4. #7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER MODS#

Also, less need to worry about multiple Radiants at the end. Smaller battle size, less chaotic, less chance of something going wrong. However, what's easier to set up is a smaller fleet. Triple Ordos is what's needed for the enemy fleet to be big enough to max out your XP bonus with max fleet and max officers, so you don't really need to fight anything bigger in vanilla. Same with putting officers in those ships, since they add to your damage output. To max your XP gained per minute, you want to kill enemy ships as fast as possible, and to do that you want a bigger fleet which means more damage output which means more enemy ships killed per minute.

#7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER FULL#

The optimal way to farm XP, in terms of XP gained per minute of play, is actually triple Ordos using a full fleet of ships and officers. Invasion/conquest mechanics could be a more engaging end-game activity. Now, if you're more of the completionist type, you might consider colony improvements as "the end-game thing to do". Like, I think I've only done colony improvements for fuel, orbitals, and light industry, and mostly to deal with in-faction shortages. Other bad incentives come from encouraging SP farming. But piloting a Paragon is just about enough for me. If a maxed-out ship hits for, say, 150% of its DP, then a maxed-out Gemini should cost 9 and hit for 15 DP, or what? Calculations for Ordos seem to be just about right from my POV, 20%+ meaning possibility of losing a ship, 40%+ meaning bad news.

7 days to die console commands increase xp multiplier

Yesterday the game gave me +57% for three conquerors versus some LEVEL 7 RUTHLESS pirates, in Geminis.turns out autopilot was enough. The fleet strength calculations in the 'normal range' seem to overvalue big pirate groups slightly, and overvalue officers in low-DP ships. The way I see it, some of the bad incentives stem from not doing it the "Ruthless Sector" way, awarding XP for fleet composition and not for deployed ships in combat.

#7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER MODS#

Mods help with that but I'd like to see more base game content aimed at the end game. I'd like to see more late game content like maybe an extreme danger system that spawns dorito fleets to fight or more boss fights similar to the ziggurat. The doritos and special late game bounty you get are nice challenges but because they're not repeatable you do them and go back farming trash fleets again right after. I think the best way to fix this problem is adding more difficult, repeatable late game content. If you're at the point in the game where you're grinding ordos for SP you've basically won and are just going for victory laps at that point. It's made the game more fun since I actually use story points for things other than s-mods now and I save scum less since if I lose a ship I can always just buy another one.Īs for the original post I'd recommend just cheating the story points you need.

#7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER INSTALL#

If you feel you have been unfairly banned, message the moderators to discuss it.I've been doing something similar with console commands in my games where I just subtract credits from my character whenever I need to install an s-mod and add a story point.

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  • #7 DAYS TO DIE CONSOLE COMMANDS INCREASE XP MULTIPLIER MOD#

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    7 days to die console commands increase xp multiplier